The dismissals of the game disappeared, but have slowed down in 2025, according to the data of the Amir Fatvat game champion. He led him to write a LinkedIn post with the title, “Update of layoffs of Games 2025: Is the sausage behind us?”
As of May 9, the Game Industry has experienced 2,705 layoffs this year, Fatvat wrote. He said he used a Holt-Winters-trained time series model trained in historical and all his community data since 2022.
With that approach, he said that his forecast for the rest of 2025 (May 10, December 31) is 2,684 more dismissals. That would take the total of the entire projected year to only 5,389, which is 45% lower than the initial prognosis of 2025 of the 9,769 game community, for now.
Why is the prognosis so low?
He said that the model is based on everything he knows, not only historical daily cuts since 2022, but each data data that our community sees: opening projections. Dismissal ads. User reports. Trends in study activity. Millions of data points of thousands of conversations.
Mathematically, the second half of 2025 would have to repeat the main Q1/Q2 events (such as the mass cuts of Microsoft and Sony) to approach the initial projection, at this time. And although more dismissals may occur, the statistical model does not see signs of enough large events.
“And at this time, everything says that the worst could be behind us, unless another massive round arrives,” hey. “Hopefully it doesn’t change.”
My own opinion is that we saw more EA surprise layoffs related to its reappearance study, and one thing that is difficult to predict is when the big classmates renounce the games and dismiss people as a result. Nor do we know exactly what Child or Effect AI is having in the growth of employment at this time. So I grew up to be skeptical of the predictions of a change. But if the hiring compensate again, that would be a great sign for people who bet on their livelihoods in the games. Once again, these are useful Batvat data, and no one else in the game industry is doing this.