Saturday, May 10

Juice, a game studio started by the typical popular creator player, has doubled in a Unreal editor for Fortnite Games (UEFN) when acquiring RHQ Creative.

The typical player, whose real name is Andre Rebello, has more than 30 million followers because people love to see him play Fortnite. But a couple of years ago, he crossed the line and began making games through the Epic Games tools for user generated in EUEFN. He built the business of 20 people and their maps have generated more than 400 million plays. That has become a real business.

And that is why Juico is buying RHQ Creative, a builder or UEFN training maps with 20 million maps visits and 200 million hours of play. The idea is to launch a line of “pro” maps in Fortnite, since RHQ is directed by another Fortnite star, Quinn Gannon, also known as Richhomiequinn (link). Gannon has more than 500,000 followers and also has a life capable of making a living as a professional Fortnite player.

“We are very excited to bring our Creativity RHQ and Quinn to Jogo’s fold,” said Rebello, CEO of Juice, in an exclusive interview with Gamesbeat. “We simply see the future Fortnite, especially in the competitive kingdom, as a very stable and impressive base base. And so far, Jogo maps have the most of informal legs of legs, with a competitive game vuve lare lare lave implanted for ourselves in the competitive space.

Juice and Rhq Creative have joined.

“Welcome to Quinn and the RHQ team on board is a great victory,” said Rebello, known as typical Gamer, one of Fortnite’s most recognizable personalities. “Not only because he is a veteran maps builder and professional competitor, but because he understands what is needed to design for a son of a different player. This agreement opens a completely new lane for Jogo, and it is only the beginning.”

Rebelo added: “We are in a solid position to continue growing, continue investing and continue building experiences that know the players they are. Whether they are starting session for the first time or moves for the next FNC, Jogo will be there for everything.”

This is one of the first study acquisitions in UEFN, and RHQ Creative will bring some more people to the Jogo team with a specialized approach to the construction of competitive skills and training maps for candidates for professional players.

Richhomiequinn has won a cult monitoring for its competitive training maps designed reflective, optimized for repeatability, improvement and fun. Juice hopes to accelerate the growth of the RHQ Creative map by integrating the high quality creative and editorial infrastructure of Jito.

“I was a professional Fortnite player. I have been competing in Fortnite since 2019 and I was one of the best players in my region, and I could also build a community through training and help develop players,” said Quinn, in an interview. “When I ended up entering the EUFN, I developed maps I could practice and at the same time I could help teach Newower players.”

The creator has the UEFN payment.

Quinn trained rebell in a solo tournament a few years ago. They ended up playing duos together, and developed a friendship, and competed in serious tournaments. They have tried to increase their experience in a variety of areas, and make the same Fortnite maps.

“We want to make sure that it provides the greatest value for the player,” Reberlo said.

Juice maps have had more than 400 million plays, said Chad Mustard, director of Juice Operations, in an interview with Gamesbeat. Juice has done around the box maps, while RHQ has 11 maps. Some of those maps could take a few days to create, but others can take more than six months.

“If we are not the largest, we are one of the main studies of space, and acquire another study is significant. That shows that the growth of the UEFN space is strong,” he said.

Mustard has a million followers, but acknowledges that he cannot compete on the same level as Gannon and Rebello. But he gets joy in building new maps.

“If I tried to play against them, I could be able to move,” hey. But I can enter and build an incredible experience, and it is very fun. “

As a typical player, Rebello began making tutorial videos for Red Dead Redemption in 2009. He began to obtain hundreds of thousands of views, and now it seems that he has closed the circle, since making training maps for the players is meean to help.

Gannon likes to play, but when he arrived in UEFN, he received a lot of satisfaction by helping others to increase his skills.

“I love the part of your trip,” he said.

The future of games development

From left to right: the juice leadership team includes Coo Mustard, the Andre “Gamer” Rebelo and Cto Mark Price CEO.

The typical player wants to build the future of game development, which includes all players from players, from explorers to elite mills. The acquisition adds immediate experience in the training domain, folder performance data and design sensitivity tuned to the professional or propirador player as it expands in the competitive genre.

The terms of the agreement were not revealed. But a source familiar with the matter said the agreement was worth around a $ 500,000 commitment. The acquisition acquires the total property of the existing RHQ maps catalog and welcomes a team of three team members, together with a list of more than a box that contributes to the contractors who directly direct to the development and refinement of the new catalog of the Pro Division.

Beyond the casual and broad appeal experiences with creative characters and original tradition, the competitive genre sacrifices an entry focused on a unique and rich players base in intention that provides stable play time and reliable and repeated traffic.

The announcement is aligned with the personal evolution of the typical player. After years of dominating the content space, it is entering the competitive sand and investing in tools to take your community with it. Chronicle at the typical entrance of the player in the FNCS Pro-AM on May 10, will debut the newly acquired maps, the invitation fans to train with him while they mock the studies that the next chapter.

Fortnite is paying a lot of money to the creators.

The acquisition was negotiated by Nick Brotman, senior vice president of Night Media, a talent agency. This agreement is not sponsored, backed or administered by Epic Games. However, Epic Games sent an appointment about the activity of the agreement.

“It is inspiring to see the creators of Fortnite investing not only in themselves but in the Fortnite ecosystem as a whole,” said Saxs Person, executive vice president of Epic Games, in a statement. “UEFN has grown rapidly, and also the creators, who continue to draw their success through the creation of experiences that resonate with players of all kinds and interests.”

Fortnite’s creative numbers have been increasing, and Jogo people think it could be stronger than Fortnite Battle Royale at some point.

“We have seen many UGC communities such as Roblox, Minecraft. They continue to open absolutely a path, and Fortnite is no different. Fortnite will also go to mobile devices, which is huge, at the Teanic base compared to a platform like Reblox.

While the expansion to Roblox could make sense at some point, but the company focuses on Fortnite for now. Both RHQ and Jogo began building maps in 2023, but they have been working without stopping.

“It feels as if a whirlwind had happened,” Gannon said.

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